Rust Map Maker

Rust Map — Seed 2076878569, Size 4199

A 4199m Rust world recorded at seed 2076878569. This is a specific map file rather than a fresh generation, so its monuments and roads can differ from what that seed produces on its own. Preview the full render below, check the monument list, and grab a server-ready level URL.

Full top-down render of Rust map seed 2076878569, 4199x4199m

Map details

Seed2076878569
World size4199 x 4199 m
GeneratedAugust 13, 2026
Monuments106
Roads31
Rivers4

Monuments on this map

  • Abandoned Cabins ×2
  • Abandoned Supermarket ×5
  • Airfield
  • Apartment Complex
  • Arctic Research Base
  • Cave (Small) ×11
  • Desert Military Base
  • Ferry Terminal ×6
  • Fishing Village (Large) ×3
  • Fishing Village (Medium)
  • Fishing Village (Small)
  • Giant Excavator Pit
  • HQM Quarry ×2
  • Ice Lake ×2
  • Jungle Ruins ×2
  • Jungle Ziggurat
  • Junkyard
  • Large Barn ×3
  • Large Harbor
  • Large Oil Rig ×2
  • Launch Site
  • Lighthouse ×8
  • Military Tunnels
  • Mining Outpost ×4
  • Missile Silo
  • Outpost
  • Oxum Gas Station ×5
  • Power Plant
  • Radtown
  • Ranch ×3
  • Roadside Radtown ×3
  • Satellite Dish
  • Small Harbor
  • Small Oil Rig ×2
  • Sphere Tank
  • Stone Quarry ×2
  • Sulfur Quarry ×2
  • Train Tunnel ×8
  • Train Yard
  • Underwater Lab ×5
  • Water Treatment
  • Water Well ×5

How to use this map on your server

To run this exact map on your own Rust server, set server.levelurl in your server config or startup parameters:

server.levelurl "https://rust-mapmaker.com/api/m/42d77d24393fc1fa0bd2e1cb94b212fd86dbf42c0edd362d4e22bcf21dcfbd28.map"

The URL is content-addressed and immutable — your server and every connecting client download the same bytes the generator produced. Leave server.seed and server.worldsize alone; the level URL takes precedence.

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Browse all maps · More 4199m maps · How to generate & load a custom map · Developer API

Automating wipes? This map is reachable over HTTP by seed and world size, and can be exported as an image, a raw heightmap or a 3D glTF mesh — see the developer API.