Rust Map Maker

Rust Map — Seed 1968908012, Size 3750

A 3750m Rust world recorded at seed 1968908012. This is a specific map file rather than a fresh generation, so its monuments and roads can differ from what that seed produces on its own. Preview the full render below, check the monument list, and grab a server-ready level URL.

Full top-down render of Rust map seed 1968908012, 3750x3750m

Map details

Seed1968908012
World size3750 x 3750 m
GeneratedSeptember 24, 2026
Monuments115
Roads75
Rivers2

Monuments on this map

  • Abandoned Cabins ×3
  • Abandoned Supermarket ×2
  • Airfield
  • Apartment Complex
  • Arctic Research Base
  • Cave (Large)
  • Cave (Medium) ×3
  • Cave (Small) ×4
  • Desert Military Base
  • Ferry Terminal
  • Fishing Village (Large)
  • Fishing Village (Small)
  • HQM Quarry
  • Ice Lake ×3
  • Jungle Ruins ×3
  • Jungle Swamp ×2
  • Jungle Ziggurat
  • Junkyard
  • Large Barn
  • Large Harbor
  • Large Oil Rig
  • Lighthouse ×2
  • Military Tunnels
  • Mining Outpost ×3
  • Missile Silo
  • Oasis ×2
  • Outpost
  • Oxum Gas Station ×3
  • Pipe Access Point ×41
  • Power Plant
  • Radtown
  • Ranch
  • Roadside Radtown
  • Satellite Dish
  • Small Harbor
  • Small Oil Rig
  • Sphere Tank
  • Stone Quarry
  • Sulfur Quarry
  • Train Tunnel ×8
  • Train Yard
  • Underwater Lab ×2
  • Water Treatment
  • Water Well ×5

How to use this map on your server

To run this exact map on your own Rust server, set server.levelurl in your server config or startup parameters:

server.levelurl "https://rust-mapmaker.com/api/m/11335087e77f9a06567148e96d5b5702848e27a708a6f86b51bc9157a80b3a82.map"

The URL is content-addressed and immutable — your server and every connecting client download the same bytes the generator produced. Leave server.seed and server.worldsize alone; the level URL takes precedence.

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Browse all maps · More 3750m maps · How to generate & load a custom map · Developer API

Automating wipes? This map is reachable over HTTP by seed and world size, and can be exported as an image, a raw heightmap or a 3D glTF mesh — see the developer API.